OQGRAPH update: speed, maze example, 5.0 packages

Antony has done a bit of magic, considerably speeding up inserts. Since the base implementation does not have persistence, insert speed is particularly important. Copying the 2×89,051 edges for the Tree-of-Life example is now near-instant. The delete bug has been fixed. There’s a new Maze example in the OQGRAPH trunk on Launchpad, first introduced in […]

GRAPH engine – Mk.II

The GRAPH engine allows you to deal with hierarchies and graphs in a purely relational way. So, we can find all children of an item, path from an item to a root node, shortest path between two items, and so on, each with a simple basic query structure using standard SQL grammar. The engine is […]